Missing an opportunity to attack your opponent by trashing an Estate instead might give them an opening to afford more expensive cards and begin to improve their deck more quickly than you can, but may still be worth it in some situations (e.g. Raze ), the overall effect is to reduce your total purchasing power without getting rid of your most useless cards. Thus, unless Catapult can be paired with a better Estate trasher (e.g. Additionally, Catapult is a terminal stop card that reduces your own hand size by two when played, is slow at trashing, and is best used to get rid of Coppers rather than Estates (in order to attack). This is partly because all players are likely to be attacking with Catapult, so everyone is operating with reduced hand sizes. In two-player games, the Rocks in the bottom half of this pile see play only rarely, but they function as excellent Catapult fodder in the few games in which they’re uncovered.Ĭatapult’s primary effect is typically to slow down progress in the early game significantly. It’s often an essential choice in the opening, especially when building an engine in a Kingdom without stronger trashing options, and can remain helpful throughout the game.
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